Website powered by
William Tate
William Tate
Senior Environment Artist @ Big Distraction
Raleigh, NC, United States

Summary

Fulltime 3D Prop/Environment/Materials Artist @ ArenaNet

willtate91@gmail.com

Skills

Illustration3D ModelingDigital SculptingUV MappingPBR TexturingOptimizationMaterialCritique and FeedbackNode Based Workflows

Software proficiency

3ds Max
3ds Max
Fusion 360
Fusion 360
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Unity
Unity
3DCoat
3DCoat
CRYENGINE
CRYENGINE

Productions

    • Video Game
      Guildwars 2 Path of Fire
    • Year
      2017
    • Role
      Environment/Prop Artist
    • Company
      ArenaNet
    • Video Game
      Ark Survival Evolved: Scorched Earth
    • Year
      2016
    • Role
      Environment/Prop Artist
    • Company
      Studio WildCard
    • Video Game
      Ark Survival Evolved
    • Year
      2016
    • Role
      Environment/Prop Artist
    • Company
      Studio WildCard

Experience

  • Senior Environment Artist at Epic Games
    September 2023 - March 2026

  • Senior Material Artist at Certain Affinity
    Austin, Texas, United States of America
    March 2019 - Present

    Creating high detail textures for use within preset models and building kits, as well as developing master materials in substance designer with a high level of parameters and customization .

  • Environment Prop Artist 2 at ArenaNet
    Bellevue, United States of America
    April 2018 - Present

    Developing high quality assets for AAA titles with an emphasis on educating others and fostering an atmosphere of learning and progression.

  • Environment Prop Artist 1 at ArenaNet
    Bellevue, United States of America
    October 2016 - April 2018

    Developed workflows and creation techniques as well as high quality assets for cutting edge AAA titles.

  • Environment Prop Artist at Studio WildCard
    Kirkland
    July 2015 - October 2016

    Environment asset creation and optimization for large open world games in the unreal engine.

  • Texture Artist at Social Point
    Barcelona, Spain
    February 2015 - October 2015

    Responsible for the creation of many texture variants and light concept work on pre-established 3d models for mobile titles.