Creating high detail textures for use within preset models and building kits, as well as developing master materials in substance designer with a high level of parameters and customization .
Developing high quality assets for AAA titles with an emphasis on educating others and fostering an atmosphere of learning and progression.
Developed workflows and creation techniques as well as high quality assets for cutting edge AAA titles.
Environment asset creation and optimization for large open world games in the unreal engine.
Responsible for the creation of many texture variants and light concept work on pre-established 3d models for mobile titles.